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dc.contributor.author
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Gross, Kelsey
Francisco, Aubrey
dc.date.accessioned
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2019-04-11T01:39:24Z
dc.date.available
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2019-04-11T01:39:24Z
dc.date.issued
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2016
dc.description
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This guide for educational technology developers shares examples and promising practices for research-based product development, based on an analysis of 38 submissions to a crowdsource campaign of research-based ed-tech products.
en_US
dc.description.provenance
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Submitted by Jessie Fischer (jfischer@digitalpromise.org) on 2019-04-11T01:39:24Z
No. of bitstreams: 1
Using-Research-in-Ed-Tech-2016.pdf: 787909 bytes, checksum: 920b2aca5fa248d17284c4f7c66a113e (MD5)
en
Made available in DSpace on 2019-04-11T01:39:24Z (GMT). No. of bitstreams: 1
Using-Research-in-Ed-Tech-2016.pdf: 787909 bytes, checksum: 920b2aca5fa248d17284c4f7c66a113e (MD5)
Previous issue date: 2016
en
dc.identifier.uri
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http://hdl.handle.net/20.500.12265/34
dc.language.iso
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en_US
en_US
dc.publisher
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Digital Promise
en_US
dc.subject
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edtech
edtech efficacy
evaluation
learning sciences
user research
dc.title
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Using Research in Ed-Tech: What Does Research-based Product Development Mean?
en_US
dc.type
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Technical Report
en_US