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dc.contributor.author
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Riconscente, Michelle
Designs for Learning
dc.date.accessioned
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2019-04-15T22:04:19Z
dc.date.available
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2019-04-15T22:04:19Z
dc.date.issued
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2016
dc.description
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This report explores the potential of the 360 Filmmakers Challenge to enable student learning and growth. Key findings from our documentation effort in Fall 2016 suggest that in creating 360° video stories, students can learn about the production process, develop important skills such as communication, collaboration, and perspective-taking, and discover new career possibilities and passions. In addition, our documentation supports the idea that authentic project prompts and a real-world audience can boost students’ motivation, persistence, and pride.
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dc.description.abstract
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The 360 Filmmakers Challenge
engages young people to produce
360° films that make an impact.
As part of the Oculus
VR for Good initiative,
the program aims to inspire
the next generation of virtual
reality (VR) creators and build
student skills and confidence
as producers with emerging
technology.
More broadly, the program takes aim at closing the Digital
Learning Gap, recognizing that schools need more than just
equitable access to technology — all students need
opportunities to engage in active, creative uses of technology
that support lifelong learning.
en_US
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Submitted by Jessie Fischer (jfischer@digitalpromise.org) on 2019-04-15T22:04:19Z
No. of bitstreams: 1
360filmmaker-key_findings-final.pdf: 1229032 bytes, checksum: c3437b0a9cb9fea593109431ead2937d (MD5)
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Made available in DSpace on 2019-04-15T22:04:19Z (GMT). No. of bitstreams: 1
360filmmaker-key_findings-final.pdf: 1229032 bytes, checksum: c3437b0a9cb9fea593109431ead2937d (MD5)
Previous issue date: 2016
en
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http://hdl.handle.net/20.500.12265/63
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en_US
en_US
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immersive media
maker learning
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360 Filmmakers Challenge Key Findings from the Fall 2016 Program
en_US
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Learning Object
en_US